See more Medieval TF2!
"Must I crack thine skull, then I shalt!"
- The Medieval Soldier
Updated and reuploaded, because honestly, that is the easiest way to get you people to notice these updates.
The Soldier was the first out of these medieval sets that I made, around the time when the Medieval Mode was first added to Team Fortress 2. His medieval design wound up having a very cold colour scheme compared to how the classes usually are, but what can you expect when he's wearing a suit of armour? If nothing else, I managed to redeem at least some of that cold lack of colour by throwing a team-coloured surcoat into the design (otherwise you probably wouldn't be able to tell what team he'd be on without some team-coloured items).
The headpiece is a classic knight's helmet with a team-coloured plume on it. Paint buckets applied to the helmet would probably exclusively colour the plume, while the rest retains the metallic grey.
The primary weapon is a bundle of throwable javelins with explosive charges strapped to them. They'll hit and explode on the first target, then pass on through to hit anyone standing behind the target as well. One lucky throw and you'll probably get a shish kebab.
The secondary weapon is a kite shield with a team-coloured herald on the front. It basically works like a reverse Chargin' Targe, in that you hold down the right mouse button to bring up the shield and briefly reduce your own speed while soaking up and incoming damage (or at least a percentage of it).