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"I warned thee; do not touch that!"
- The Medieval Engineer
Well, this sure wound up taking a little bit longer than I had planned, but hey. I got it done. Little bit of an awkward job, turning the Engineer medieval, as a lot of my equipment options would either be too far away from the character or too far away from the time period. What I ended up with doesn't feel too bad, though I may have blundered just a little bit with that creepy ol' grin.
The hat is a classic kettle hat. I'm kinda glad I was able to squeeze one of those into the series, as they've got to be one of the most common pieces of military headgear in all of medieval Europe. It was the closest alternative to a hard hat, so... go figure.
The primary is a matchlock pistol; at least that's what it's supposed to look like. I more or less literally dug my way through a brief history of firearms, and managed to get as far back as the 15th and 16th century, with matchlock and flintlock weapons respectively. The Engineer is the kinda guy who'd be able to come up with something like that and make it work, so why not.
The melee weapon is a maul. A nice, solid maul. With spikes on the end.
Trying to come up with a sentry replacement (because obviously there had to be one) was an interesting challenge, that made me consider everything from ballistas (had already given the Heavy one of those) to singijeons (look it up) to... well, cannons. One that particularly caught my fancy as the Austrian Punhart von Steyr, one of the world's first superguns, which eventually became my point of reference for this stubby little thing. I'm not entirely sure just how well the illustration shows it, but the cannon is set on a wooden disk, which it rotates around on using the odd set of wheels on either side (plus the comical-looking crank).
Oh, and the object in his left hand is a PDA replacement; a rolled-up scroll containing the various building schematics.