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June 11, 2011
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TF2 Medieval - Engineer by Folji TF2 Medieval - Engineer by Folji
See more Medieval TF2!

"I warned thee; do not touch that!"
- The Medieval Engineer


Well, this sure wound up taking a little bit longer than I had planned, but hey. I got it done. Little bit of an awkward job, turning the Engineer medieval, as a lot of my equipment options would either be too far away from the character or too far away from the time period. What I ended up with doesn't feel too bad, though I may have blundered just a little bit with that creepy ol' grin.



The hat is a classic kettle hat. I'm kinda glad I was able to squeeze one of those into the series, as they've got to be one of the most common pieces of military headgear in all of medieval Europe. It was the closest alternative to a hard hat, so... go figure.

The primary is a matchlock pistol; at least that's what it's supposed to look like. I more or less literally dug my way through a brief history of firearms, and managed to get as far back as the 15th and 16th century, with matchlock and flintlock weapons respectively. The Engineer is the kinda guy who'd be able to come up with something like that and make it work, so why not.

The melee weapon is a maul. A nice, solid maul. With spikes on the end.

Trying to come up with a sentry replacement (because obviously there had to be one) was an interesting challenge, that made me consider everything from ballistas (had already given the Heavy one of those) to singijeons (look it up) to... well, cannons. One that particularly caught my fancy as the Austrian Punhart von Steyr, one of the world's first superguns, which eventually became my point of reference for this stubby little thing. I'm not entirely sure just how well the illustration shows it, but the cannon is set on a wooden disk, which it rotates around on using the odd set of wheels on either side (plus the comical-looking crank).

Oh, and the object in his left hand is a PDA replacement; a rolled-up scroll containing the various building schematics.
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:iconfyrewater3921:
fyrewater3921 Featured By Owner Mar 10, 2014  Student Artist
Do u have dis in workshop?
Reply
:iconfyrewater3921:
fyrewater3921 Featured By Owner Mar 10, 2014  Student Artist
Cause i've been recently thinking about putting a medieval set on workshop
Reply
:iconladyrhianwriter:
LadyRhianwriter Featured By Owner Apr 10, 2013
God, I love this art!
Reply
:iconfolji:
Folji Featured By Owner Apr 11, 2013  Hobbyist Digital Artist
Thanks!
Reply
:iconladyrhianwriter:
LadyRhianwriter Featured By Owner Apr 11, 2013
:)
Reply
:icontismatty:
TisMatty Featured By Owner Feb 27, 2013  Hobbyist General Artist
I've always wanted to see the Engineer in the medieval ages. Looks awesome!
Reply
:iconfolji:
Folji Featured By Owner Feb 27, 2013  Hobbyist Digital Artist
Thanks! Been a little while since I did these images, almost tempted to revisit the idea... or just do more TF2 stuff in general. :giggle:
Reply
:iconshadyhibiscus:
ShadyHibiscus Featured By Owner Sep 25, 2012  Hobbyist
I really like this, if they Valve expand on medieval mode and give it some more maps (and for some reason I can't seem to find any custom medieval mode maps) they really need to give the engineer some sort of siege weapons. The trick is making them so that it makes the engineer competent, but not to the point that it breaks the entire mode. I mean, he is an engineer...
Reply
:iconfolji:
Folji Featured By Owner Sep 25, 2012  Hobbyist Digital Artist
Would have to be something that's not essential for the map, though. Class synergy is great, but it's actually an immensely important part of TF2 that there's no specific objective that only one class can do. I've seen a couple of maps run custom medieval maps, but while some of them are nice and big compared to DeGroot Keep it's not exactly the same standard.
Reply
:iconrelativeequinox:
RelativeEquinox Featured By Owner Sep 21, 2012  Hobbyist Writer
What about a Culverin for a main weapon? [link] Even older than matchlock.
Reply
:iconfolji:
Folji Featured By Owner Sep 22, 2012  Hobbyist Digital Artist
Shit, let's just re-dub him the Cannoneer while we're at it. :lol:
Reply
:iconrelativeequinox:
RelativeEquinox Featured By Owner Sep 22, 2012  Hobbyist Writer
Well, they DID have Combat Engineers back then, they just used them differently *shrug*
Reply
:iconfolji:
Folji Featured By Owner Sep 22, 2012  Hobbyist Digital Artist
:iconthatsthejokeplz: It was a joke.
Reply
:iconrelativeequinox:
RelativeEquinox Featured By Owner Sep 22, 2012  Hobbyist Writer
....Ah.
Reply
:iconsteamneilson:
Steamneilson Featured By Owner Aug 27, 2012
this needs to be a thing!
Reply
:iconfolji:
Folji Featured By Owner Aug 27, 2012  Hobbyist Digital Artist
:lol: Some of it, at least! It's a shame all facial animations in the Source engine are made without bone rigs, or I'd just be spending hours and hours modelling facial hair for TF2.
Reply
:iconsomekindaspy:
SomeKindaSpy Featured By Owner Aug 14, 2012
Go, Engie~!
Reply
:iconfolji:
Folji Featured By Owner Aug 16, 2012  Hobbyist Digital Artist
Hells yeah
Reply
:iconspromultis:
Spromultis Featured By Owner Jul 6, 2012  Hobbyist Digital Artist
Today on Mythbusters...
Reply
:iconfolji:
Folji Featured By Owner Jul 6, 2012  Hobbyist Digital Artist
Is it really possible to have "too much gun"? Let's find out.
Reply
:icondrake54:
drake54 Featured By Owner Jul 2, 2012
he should be using a BlunderBuss just sayin
Reply
:iconstar-crash:
Star-crash Featured By Owner Jun 21, 2012  Student Artist
My ideas for class weapons are everything in your description, and laulroffles below. Revolvers and pistols are flintlocks obviously. Lasers, Flareguns, Flamethrowers, Mediguns, Rocket and grenade launcers may look like wands or staffs, with magic'y looking projectiles. Something I thought of is the leech launcher, a syringe gun that fires leeches, as a reference to medeival leech treatment. It does no damage on contact, but drains health over time, and drains it more quickly depending on how many leeches were attached. The drinks scout has and jarate could be potions, and the sniper rifle could be a musket. The bats could be batons or blackjacks. Shotguns might also be blunderbusses.
Reply
:iconfolji:
Folji Featured By Owner Jun 22, 2012  Hobbyist Digital Artist
A lot of that sounds pretty sensible, though have you heard of the medieval update on tf2mods? It has a number of things like that readily available as replacement models for existing weapons and items.
Reply
:icondrydell-da-vinci:
Drydell-da-Vinci Featured By Owner Mar 28, 2012  Student Traditional Artist
Cool concept man, that could be lvl 3. Lvl one would fire a bow from a crossbow. Second would be a flaming mini-catapult! And I really dig his Flintlock. Would be awesome if it worked like the Flaregun, only instead of burning, it would be replaced as someone targeted for mini-crits, like Jarate!!! And his Maul hammer would give a 20% slower construction rate for increased dmg and range! Straight to the faves!
Reply
:iconfolji:
Folji Featured By Owner Mar 29, 2012  Hobbyist Digital Artist
Those actually sound like pretty good ideas. =)
Reply
:icondrydell-da-vinci:
Drydell-da-Vinci Featured By Owner Mar 29, 2012  Student Traditional Artist
Well, I do try my best. Have some drawings of my own, but still on my sketchy pad. Anywayz, thanks and, again awesome drawing!
Reply
:icondragonstrider:
DragonStrider Featured By Owner Jan 24, 2012  Hobbyist General Artist
EEEEEEEEEEEERECTIN A BOMBARD!!!! (even though its a mortar XD)
Reply
:iconfolji:
Folji Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
:lol:
Reply
:icondragonstrider:
DragonStrider Featured By Owner Jan 26, 2012  Hobbyist General Artist
Lvl. 1 bombard fires canon balls

Lvl. 2 Fires exploding barrels

Lvl. 3 fires flamin canon balls :lmao:
Reply
:iconfolji:
Folji Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
Flaming cannon balls that explode on impact. :eager:
Reply
:icondragonstrider:
DragonStrider Featured By Owner Jan 26, 2012  Hobbyist General Artist
Yup.

Say have you considered doing TF2 WW2 style? :D
Reply
:iconfolji:
Folji Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
Heh, can't say I have no.
Reply
:icondragonstrider:
DragonStrider Featured By Owner Jan 26, 2012  Hobbyist General Artist
Theres an idea for ya-Blu Americans and Red as Germans with matching uniforms and weapons.
Reply
:iconfolji:
Folji Featured By Owner Jan 26, 2012  Hobbyist Digital Artist
So it'd pretty much be a stylized Day of Defeat? :lol: Seriously though, don't think I would. Something about it just feels tacky, and it wouldn't surprise me if someone has already done it.
Reply
(1 Reply)
:iconyoyokittycatlol:
yoyokittycatlol Featured By Owner Aug 18, 2011  Student Digital Artist
That is awesome!
Reply
:iconfolji:
Folji Featured By Owner Aug 18, 2011  Hobbyist Digital Artist
Thanks.
Reply
:iconyoyokittycatlol:
yoyokittycatlol Featured By Owner Aug 18, 2011  Student Digital Artist
No problem.
Reply
:iconlycan127:
lycan127 Featured By Owner Jul 18, 2011
amazing! I'd love to beat the crud out of a spy with that maul.
Reply
:iconfolji:
Folji Featured By Owner Jul 18, 2011  Hobbyist Digital Artist
Hells yeah
Reply
:iconchaoswolf1982:
chaoswolf1982 Featured By Owner Jul 14, 2011  Hobbyist General Artist
Hark! A rogue is harming mine cannone!
Reply
:iconfolji:
Folji Featured By Owner Jul 14, 2011  Hobbyist Digital Artist
Mine cannone hath fallen!
Reply
:iconme-n-d-122-lozenges:
Me-n-d-122-lozenges Featured By Owner Jul 12, 2011
Let me come up with some neat

Spy, demolishing ye cannon of mine!
Son, I shall beat that dumb look right off thy stupid visage.
Reply
:iconfolji:
Folji Featured By Owner Jul 12, 2011  Hobbyist Digital Artist
Move thine equipment forth!
Reply
:iconme-n-d-122-lozenges:
Me-n-d-122-lozenges Featured By Owner Jul 13, 2011
Behold, sirrah, I art an Engineer, an' that means I do solve issues. Issues not like "What doth beaut be?", since that'd verily behove thy reach of God's mysteries. I do solve practical issues.
Reply
:iconfolji:
Folji Featured By Owner Jul 13, 2011  Hobbyist Digital Artist
For instance, how wilt I keep a wicked fellow from tearing my rear end an unneeded and misplaced opening? :iconengineerplz:
Reply
:iconme-n-d-122-lozenges:
Me-n-d-122-lozenges Featured By Owner Jul 14, 2011
The answer: employ a cannon. An' should that work not, use more cannon.
MY ARM!
Reply
:iconcorpse-pirate:
Corpse-Pirate Featured By Owner Jun 15, 2011
"Gotta move that gear yonder!"

... At first I thought the scroll was a rolling-pin, maybe having the end of the paper sticking out would have helped. Regardless, I absolutely LOVE these TF2 medieval re-imaginings!
Reply
:iconfolji:
Folji Featured By Owner Jun 15, 2011  Hobbyist Digital Artist
Suppose it kind of does, but d'oh well.
Reply
:iconplzwork112234:
plzwork112234 Featured By Owner Jun 12, 2011  Hobbyist General Artist
VALVe should hire u i added you to a watch list
Reply
:iconfolji:
Folji Featured By Owner Jun 12, 2011  Hobbyist Digital Artist
I think they've already got enough concept artists on their list, not to mention more experienced ones. :lol:
Reply
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